![insurgency sandstorm stutter insurgency sandstorm stutter](https://pbs.twimg.com/ext_tw_video_thumb/1131267468243030016/pu/img/YP_DEuzRTqdhpahM.jpg)
You can try lowering your quality settings, in the hope of seeing less frequent dropped frames and stutter, but even that doesn't always work.
#INSURGENCY SANDSTORM STUTTER CODE#
There's not much you can do with games that include a framerate cap, especially if that cap is linked to physics, AI, network code, or other elements-that's generally not the 'right' way to code a warhammer bin bits beastmen ghorgon cygor bell engine, but that's a different topic.
![insurgency sandstorm stutter insurgency sandstorm stutter](https://www.thesixthaxis.com/wp-content/uploads/2019/04/InsurgencySandstorm-Hero500-576x356.jpg)
This was clearly visible in The Crew 2, and it occurs in just about every game where there's a 60fps maximum built into the engine. If there's a lot of movement and action, you get a clear line across your display, and if the game is running at 60fps on a 60Hz display the tearing can remain in roughly the same location on your display for a long time. The problem now is that this can lead to tearing -where the next frame arrives in the middle of a screen update. Now when a frame is ready from the engine, it will show up on your display. One option to combat microstutter is to disable vsync, but that has drawbacks as well. Neither of those are desirable, especially on a fast PC. Depending on the game, this can be a frequent occurrence, and some people end up preferring a constant 30fps rather than aiming for 60fps and getting microstutter. Using Nsight Systems for Fixing Stutters in Games However, if there's a slight hiccup in the engine-a new texture needs to be loaded, or a new model, or maybe just some other background task-you can end up with a frame arriving 0. If an engine puts in a hard 60fps cap, it tries to have a new frame ready for each 60Hz screen refresh, and often other parts of the engine 'slow down' so that the frames don't finish too early, physics and netcode don't get messed up, etc. That's one reason I prefer much higher framerate caps. Microstutter occurs when the framerate fluctuates just enough that you might average 60fps, but some frames come a bit early and others come a bit late, or in other words the frame pacing is just a bit off.
![insurgency sandstorm stutter insurgency sandstorm stutter](https://i.ytimg.com/vi/GOnmc7BuQq4/maxresdefault.jpg)
If it's not, the display shows the same frame as the previous update, giving you 30fps, and if a new frame is ready you get 60fps. SLI and CrossFire are both seeing less support these days, however, so I'm going to focus on the most common culprit these days: vsync and framerate caps. Microstutter most often occurs when the rate of new frames doesn't quite match up to your monitor's refresh rate and vsync is enabled. If you swap between the 'smooth' and 'microstutter' options, it's immediately obvious which one is better-and if you have a monitor with a high refresh rate, the test supports that as well. Blur Busters has a great webpage that can help you see microstutter in action. Microstutter is more subtle and often harder to measure objectively -the best tools like Nvidia's FCAT involve color tagging of each frame received by a high-end capture card. Kingdom Come: Deliverance had severe stuttering at launch, mostly due to loading new textures and models for a complex environment. Let me first explain that microstutter isn't the same as the stutter associated with low framerates, or in some cases massive dips in performance while a game loads new assets. But let's start by first explaining microstutter. There are multiple potential causes for microstutter, with possible solutions that may or may not work. Most recently, I was testing The Crew 2a game with a hard 60fps framerate cap, and short, irregular frame dips-often referred to as microstutter -are definitely present. This can manifest in many ways, and benchmarks don't always tell the whole story which is why my tests included a 97 percentile minimum fps. Have you ever noticed unexpected choppiness in a game where framerates and performance otherwise seem fine?